VENUE

NATIONAL HOCKEY CENTRE

The National Hockey Centre is a state-of-the-artfacility that will take your hockey experience to the next level! This world-class venue, completed in December 2019, boasts four brand new hockeyturfs, including two built to FIH Global Elitestandards and two to FIH National level.

As the national training base for the VantageBlack Sticks and Hockey New Zealand’s highperformance programme, this venue is at the forefront of hockey excellence. The centre is also home to North Harbour Hockey and provides excellent facilities for club, school, and community hockey players of all levels.

With 450 covered seats overlooking Turf 1 and afurther 50 covered seats overlooking Harbour 2turf, supporters will be ble to enjoy every moment of the games in comfort.

National Hockey Centre also features a two-storey pavilion, complete with clubrooms, changing rooms and member facilities for our hockey community and other users. This modern pavilion is perfect for hosting large events like the Global Games.

The venue will provide young hockey players withan unforgettable experience on and off the turf.We have teamed up with the Longridge Sports tofacilitate the Hockey section of the Global Games,who have a great knowledge of the game andevent management.

RULES

  • TEAM: 10 members per game
  • FIELD SIZE: 1/2 of a hockey turf (45m x 55m approx)
  • GOAL SIZE: Standard Hockey Goal (3.66 meters wide)
  • DURATION: 30 minute time slot
  • AUTO PASS: Yes
  • GOALKEEPER: Optional
  • PENALTY CORNERS: Yes (5 defenders behind back line & 1 attacker in their own attacking circle)
  1. 6 players per team on the turf at any one time. Children should have the opportunity to experience a variety of positions during the day
  2. Teams can be made up of mixed boys and girls, boys only or girls only. There is no requirement on the number of boys and/or number of girls that must be on the field at any one time.
  3. Footwear, mouth guards and shin pads must be worn by all players
  4. Standard hockey balls are to be used
  5. The ball may be pushed, slap hit or hit anywhere on the field, including in the circles. The ball must not be raised above “top of the shin pad” height at any time.
  6. A free hit may be given when;
    1. The ball is stopped or kicked deliberately by the player’s foot, encourage children to get their feet out of the way
    2. A player deliberately turns and places their body between the ball and an opposing player who is within playing distance of the ball
    3. A player interferes with the ball carriers stick (“hacking”)
    4. For the sake of the flow of the game, when there is no advantage gained as a result of the infringement, umpires should let play continue
  7. Auto pass: The player taking a free hit or centre pass now has the option of passing to another player, or making an auto or self-pass, effectively a tap-and-go action. The opposition must either be back 5m, or if they are not, may not interfere with play
  8. Free hits awarded to the attackers cannot be hit directly into the circle. Long corners may not be hit directly into the circle either. All players must be 5m from these free hits
  9. When a free hit is being taken (including sideline hits and each start/restart of play from the halfway), all defending players should be at least 5m away from the ball or retiring. (Umpires may allow advantage to the attacking team if a defender is less than 5m away.)
  10. A player may lift the ball skillfully over an opposing player’s grounded stick in the field, including in the circle or when taking a shot at goal. (Guideline: no higher than the top of the shin pad)
  11. There is no offside
  12. Goals are scored when the ball is played by an attacking player within the circle. An attacker may hit, push or slap hit when shooting for goal. The ball must not go above backboard height.
  13. Penalty corners are awarded when there is an infringement in the circle by the defending team;
    1. defending team has 5 players behind the goal line and 1 players in the other goal circle
    2. attacking team stand outside the circle
    3. ball can be hit or pushed out by an attacker
    4. ball must travel outside the circle, but does not need to be stopped, before a goal can be scored
    5. ball must hit the backboard for a goal to be awarded
  14. In the goal circle if a defender infringes, or deliberately clears the ball over the back line, the attacking team takes a free hit in line with the top of the circle and in line with the infringement or where the ball went out. After the free hit by the attacker, another attacker’s stick must touch the ball within the goal circle for a goal to be scored.
  15. If the ball goes over the sideline, the opposing team takes a free hit/push at that place (the pipe/divider is regarded as ‘out’ if the ball hits it); all defending players should be at least 5m away from the ball or retiring. (Umpires may allow advantage to the attacking team if a defender is less than 5m away).
  16. If goalkeepers are used they must be wearing full protective gear, if there is not a goalkeeper no player is to be appointed to stand in their goal. However, players may run back to defend. i.e. No kicking backs
  17. Sticks are not to be raised, or used, in a dangerous manner, including lifting them over the heads of other players